revolutionized the world of open source 2D game creation, by
providing easy drag-and-drop kind of interface for producing
complex game logic, all without writing codes and scripts.
The goal of this book is to provide starters with rich technical
information so the best decision and judgment can be exercised
when creating 2D games through CONSTRUCT.
This is not a step-by-step tutorial. This is also not a guide book
kind of overview material. We place our focus on the practical
side of game creation – practical tips and techniques one will
definitely need when starting out a game project. We also tell
exactly what can and cannot be done with Construct, and the kind
of performance drawback that can be foreseen when the platform is
not fed with the right inputs.
So, are you ready for the challenge?
Are you a quick learner? Do you prefer
easy-read that shows you straight-to-the-point answers to specific
questions — and skip the long-winded explanations? If so, then this book
is for you.
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is the premier
information source for computer game creation technologies and techniques. It has the goal of putting
all different kinds of game creation skills on the global map by publishing
books that bring to light the knowledge of
creative game designers.
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